“My name is Justin Dewey, I’m a real-time 3D artist that focuses on realistic video game assets and hold a Bachelor’s Degree in Game and Interactive Media Design. My roots go back to the TES: Oblivion modding scene where I got started, and what really sparked an interest in CG as a career choice.

I have extensive experience in multimedia and video game design. Skilled in creating concrete game art within several software environments based on concept art, reference images, and creative instinct. Adept at crafting polygon models, textures, and UV maps for next generation software and gaming titles. Exceptional collaborative and interpersonal skills; able to collaborate with team members in person and remotely to maintain project vision and build exceptional 3D assets. Experienced in successfully driving product life cycles and completing tasks quickly and efficiently.”


  • 3D: 3ds Max (preferred), Maya, ZBrush, nifSkope
  • 2D: Photoshop, Substance Painter 2, Quixel Suite 2
  • xNormal, Illustrator, 3ds Max Baker
  • UE4, Unity, Creation Engine


  • Low poly modeling & optimization
  • High poly hard surface
  • 3D sculpting
  • Texture baking & UV Mapping
  • PBR workflow and older composite texturing.
  • Engine material creation (previous gen & PBR)


  • Skyrim Creation Club –  2018, Bethesda Games Studios
  • NASCAR HEAT: 3 –  2018, Monster Games
  • NASCAR HEAT: 2 –  2017, Monster Games
  • NASCAR HEAT: Evolution – 2016, Monster Games
  • The Lays of Althas: Sundered Order – Epoch Games
  • Oblivion & Skyrim modding 2009 – current


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