Miscellaneous projects and exercises (2009 - current)
Stone sculpt​ low poly, PBR  (2014)
Stone sculpt​ low poly PBR (2014)
Junkyard Automated Robot
J.A.R. – 3ds max, low poly only. (2012)
NASCAR Heat Trophies: Unity 5 PBR
Modeled Martinsville clock, was responsible for PBR material work of in-game trophies. Rendered in Unity.
Tunic 000
Tunic 05f
Tunic 06a
Vendor Stall
Vendor Stall – 1024×512
Vendor Stall Wires 4,400 Tris
Vendor Stall Wires 4,400 Tris
High Poly Vendor Stall
High Poly Vendor Stall (3ds Max)
Lucky Charms Mascot
Lucky Charms Mascot. (2014)
ZBrush Hands
Hand exercise. (ZBrush / 2014)
Avenger Axe Skyrim Mod (2012)
Avenger Axe Skyrim Mod (2012)
Avenger Axe Skyrim Mod (2012)
Avenger Axe Skyrim Mod (2012)
Elder Statue: Skyrim Modders Resource
Creation Engine: Elder Statue modders resource – Skyrim (2012)
Elder Statue: Skyrim Modders Resource
Creation Engine / In Game : Elder Statue modders resource – Skyrim (2012)
Forest Throne modders resource - Skyrim (2011)
Forest Throne modders resource – Skyrim (2011)
Oblivion (2009) Exterior Level Design
TES: Construction Set / Gamebryo Engine. Oblivion (2010)
Generator Room 3ds Max
Generator room. (Max / Mental Ray 2014)
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